hyperrealism maker

Thanks to Makinarium team and many animatronic and material engineering professionals dealing with the art work, this project offers enormous possibilities for the realization of maximum realism now modifiable to any of our clients’ specific needs. Research into new solutions is in constant technical development which allows us to navigate in the new world of polymers with polyurethanic, siliconic and epoxidic mixtures, with composite preparations and the most exclusive formulations, like a modern artisan of a “timeless art workshop”. We build your dreams.

The word “Hyperrealism” initially defines a painting genre starting in the late 60s in the United States, based on the reproduction of a photography subject. Named also Photorealism, o Radical Realism, Hyperrealism represents pictorially “photographed” reality, starting from this and going further than natural human visual perception.

Over the next decade, this art movement spread all over Europe and beyond until today, evolving especially in the Plastic Arts thanks to research into polymer, creating admirable works like the Australian artist Mueck.

In Italy, in the 17th century, “Wax sculpture” already gave us examples of extreme realism with scientific means, with surprising anatomical and pathological reconstructions, where artists and anatomical pathologists such as Zumbo took Figurative Art beyond usual aesthetic, symbolic and evocative limits. So, our “Hyperrealism Maker” project is deeply rooted in History of Art making the most thrilling reality restitution techniques accessible to performance events, scientific museum divulgation and, in general, to the entertainment world.

Hyperrealism using anatomical pathological reconstruction needs to start from a precise and detailed scientific research that can only be later modified specifically for different uses. Museums and films are the main customer bases for set reconstructions of surgical, autopsy and mortuary operations for traditional costume anatomy lessons.
The handling of detail in the reproduction of fetuses, infants, operations and surgical preparations takes modern hyperrealism back to its ancient ancestor: Wax Modelling.

Today’s visual performance gives credibility to the realization of anatomical sections, traumas and wounds than in the past thanks to the focused development of replica materials, such as urethanic and siliconic elastomers.

Medical pathology research is the base of credible decomposing body reconstructions and the integration of mixing plastic techniques allows us to simulate the deterioration of organic tissue in the most accurate way. Today numerous techniques help to simulate different types of skin, including dehydration and mummification in every pathologic phase, in an extremely realistic way.